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Want an easy way to save time (and mouse clicks) while working on your 3D model? Learn how to quickly copy and paste a sketch in Fusion 360.
Getting Started
Interested in trying out Autodesk Fusion 360 for the first time? Check out this easy guide to downloading Fusion 360 on Windows and Mac.
Getting Started
Learn how to convert a solid body to a mesh body, adjust its basic refinement settings, and edit the feature in the parametric timeline in Fusion 360.
Getting Started
How to create, edit, and manage plastic rules and save them to a library using the Fusion 360 Product Design Extension.
Industrial Design
Learn how to convert a mesh body to a solid or surface body in your parametric design in Fusion 360.
Getting Started
Create and modify basic 2D sketch geometry that you can use to create 3D solid, surface, or T-Spline bodies in Fusion 360.
Getting Started
Learn how to access the Fusion 360 sketch environment, how to locate the basic sketch tools, and how to edit your sketches.
Getting Started
Expand your knowledge of Fusion 360 sketch fundamentals, including sketch profiles, constrained vs. unconstrained sketches, and more.
Getting Started
Learn how to collaborate in Fusion 360 with other project members using Design Reservation, Avatars, and Reservation Badges.
Getting Started
Learn how to manage project access for different contributors and stakeholders in a distributed assembly in Fusion 360.
Getting Started
Learn how to set up a new collaborative project in Fusion 360 so you can collaborate effectively with teammates.
Getting Started
Wondering how much Fusion 360 cost? Learn about the various Fusion 360 subscription types, along with features, benefits, and costs of each.
What's New
Collaboration is an absolute necessity in today’s fast-paced world, and world-class projects need world-class software to make collaboration easy.
Getting Started
What is a component? And why would we need them? To simply put it: a component is a position and motion independent part of an assembly within our single design environment. We use to define its motion and its relationship with other components in the assembly so that the design is mechanically accurate.
Getting Started